Logging
Virtually every production level application should utilize some form of logging. During development, especially when developing WASM applications where using a debugger can be more challenging, diagnostic logs can be invaluable for identifying issues. Once in production, capturing information about critical failures can be invaluable.
Important
If you created your app using the Recommended preset, please refer to our Uno.Extensions.Logging documentation instead.
For more information about the difference between the Blank and Recommended presets, please see the Preset selection section of our Solution Template documentation.
Logging in Uno Platform
The Uno platform makes use of the Microsoft logging NuGet packages to provide comprehensive logging support.
Configuring logging
The standard Uno template configures logging in the App.xaml.cs file.
Add the
Uno.UI.Adapter.Microsoft.Extensions.Logging
NuGet package to your platform projects.In the iOS project, add the
Uno.Extensions.Logging.OSLog
NuGet package to your platform projects.In the WebAssembly project, add the
Uno.Extensions.Logging.WebAssembly.Console
NuGet package to your platform projects.Open the App.xaml.cs file.
Locate the App constructor and note that logging is configured first:
public App() { InitializeLogging();
Notice that Uno provides a logger factory implementation.
Locate the ConfigureFilters method and review the code:
private static void InitializeLogging() { #if DEBUG // Logging is disabled by default for release builds, as it incurs a significant // initialization cost from Microsoft.Extensions.Logging setup. If startup performance // is a concern for your application, keep this disabled. If you're running on web or // desktop targets, you can use url or command line parameters to enable it yourself. // // For more performance documentation: https://platform.uno/docs/articles/Uno-UI-Performance.html var factory = LoggerFactory.Create(builder => { #if __WASM__ builder.AddProvider(new global::Uno.Extensions.Logging.WebAssembly.WebAssemblyConsoleLoggerProvider()); #elif __IOS__ builder.AddProvider(new global::Uno.Extensions.Logging.OSLogLoggerProvider()); #elif NETFX_CORE builder.AddDebug(); #else builder.AddConsole(); #endif // Exclude logs below this level builder.SetMinimumLevel(LogLevel.Information); // Default filters for Uno Platform namespaces builder.AddFilter("Uno", LogLevel.Warning); builder.AddFilter("Windows", LogLevel.Warning); builder.AddFilter("Microsoft", LogLevel.Warning); // Generic Xaml events // builder.AddFilter("Windows.UI.Xaml", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.UIElement", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.FrameworkElement", LogLevel.Trace ); // Layouter specific messages // builder.AddFilter("Windows.UI.Xaml.Controls", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.Controls.Panel", LogLevel.Debug ); // builder.AddFilter("Windows.Storage", LogLevel.Debug ); // Binding related messages // builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug ); // builder.AddFilter("Windows.UI.Xaml.Data", LogLevel.Debug ); // Binder memory references tracking // builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug ); // RemoteControl and HotReload related // builder.AddFilter("Uno.UI.RemoteControl", LogLevel.Information); // Debug JS interop // builder.AddFilter("Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug ); }); global::Uno.Extensions.LogExtensionPoint.AmbientLoggerFactory = factory; #if HAS_UNO global::Uno.UI.Adapter.Microsoft.Extensions.Logging.LoggingAdapter.Initialize(); #endif #endif // DEBUG }
Notice that the logging levels of various categories can be added and configured.
Note
Notice that console logging is configured by default-
.AddConsole();
. This does not log output to the Visual Studio console when running a UWP app. The next task details how to add UWP logging.
Adding UWP logging
In order to support logging to the debug output view in Visual Studio, complete the following steps
To install the, Microsoft.Extensions.Logging.Debug NuGet package, right-click the solution, and select Manage NuGet packages for solution...
In the Manage Packages for Solution UI, select the Browse tab, search for Microsoft.Extensions.Logging.Debug and select it in the search results.
Important
Only version 1.1.1 of the nuget package is supported by Uno at present.
On the right-side of the Manage Packages for Solution UI, ensure the UWP and WASM projects are selected, and then click Install.
In order to add UWP logging, configure
AddDebug
instead of (or in addition to)AddConsole
. Review the code below for an example.Configuring logging App.xaml.cs
/// <summary> /// Configures global logging /// </summary> /// <param name="factory"></param> static void ConfigureFilters(ILoggerFactory factory) { factory .WithFilter(new FilterLoggerSettings { { "Uno", LogLevel.Warning }, { "Windows", LogLevel.Warning }, // Debug JS interop // { "Uno.Foundation.WebAssemblyRuntime", LogLevel.Debug }, // Generic XAML events // { "Windows.UI.Xaml", LogLevel.Debug }, // { "Windows.UI.Xaml.VisualStateGroup", LogLevel.Debug }, // { "Windows.UI.Xaml.StateTriggerBase", LogLevel.Debug }, // { "Windows.UI.Xaml.UIElement", LogLevel.Debug }, // Layouter specific messages // { "Windows.UI.Xaml.Controls", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.Layouter", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.Panel", LogLevel.Debug }, // { "Windows.Storage", LogLevel.Debug }, // Binding related messages // { "Windows.UI.Xaml.Data", LogLevel.Debug }, // DependencyObject memory references tracking // { "ReferenceHolder", LogLevel.Debug }, // ListView-related messages // { "Windows.UI.Xaml.Controls.ListViewBase", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.ListView", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.GridView", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.VirtualizingPanelLayout", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.NativeListViewBase", LogLevel.Debug }, // { "Windows.UI.Xaml.Controls.ListViewBaseSource", LogLevel.Debug }, //iOS // { "Windows.UI.Xaml.Controls.ListViewBaseInternalContainer", LogLevel.Debug }, //iOS // { "Windows.UI.Xaml.Controls.NativeListViewBaseAdapter", LogLevel.Debug }, //Android // { "Windows.UI.Xaml.Controls.BufferViewCache", LogLevel.Debug }, //Android // { "Windows.UI.Xaml.Controls.VirtualizingPanelGenerator", LogLevel.Debug }, //WASM } ) //.AddConsole(LogLevel.Information); #if DEBUG .AddConsole(LogLevel.Debug) .AddDebug(LogLevel.Debug); #else .AddConsole(LogLevel.Information); #endif }
Notice the use of the pre-compiler directives to change the logging level when debugging.
Uno logging extensions
The Uno platform also provides an extension that simplifies the use of logging by making it simple to retrieve a reference to the logger.
In order to add logging to a class, add the following using statements namespaces:
using Microsoft.Extensions.Logging; using Uno.Extensions;
In order to write output to a log, the Log extension method is available on an object instance, which then exposes the operations available from Microsoft.Extensions.Logging.LoggerExtensions. Here is an example on how to write error and information level messages:
if (discoveryClient.IsError) { this.Log().LogError(discoveryClient.Error); throw new Exception(discoveryClient.Error); } this.Log().LogInformation($"UserInfoEndpoint: {discoveryClient.UserInfoEndpoint}");
Tip
To learn more about the logging capabilities, review the Microsoft logging reference materials here:
Log output for not implemented member usage
By default, when a member is invoked at runtime that's not implemented by Uno (ie, marked with the [NotImplemented]
attribute), an error message is logged.
Important
This feature flag must be set before the base.InitializeComponent()
call within the App.xaml.cs
constructor.
The logging behavior can be configured using feature flags:
By default, a message is only logged on the first usage of a given member. To log every time the member is invoked:
Uno.UI.FeatureConfiguration.ApiInformation.AlwaysLogNotImplementedMessages = true;
By default the message is logged as an error. To change the logging level:
Uno.UI.FeatureConfiguration.ApiInformation.NotImplementedLogLevel = LogLevel.Debug; // Raise not implemented usages as Debug messages
This can be used to suppress the not implemented output, if it's not useful.
IOS Unhandled Exception
System.InvalidOperationException: A suitable constructor for type 'Microsoft.Extensions.Options.OptionsMonitor`1[Microsoft.Extensions.Logging.LoggerFilterOptions]' could not be located. Ensure the type is concrete and services are registered for all parameters of a public constructor.
If you are getting the above exception when running on iOS and the Linker Behavior is set to "Link All" it is likely that the IL linker is removing some logging classes. See Linking Xamarin.iOS Apps
One option is to use linkskip
file to exclude the assemblies causing issues.
Add the following to your mtouch
arguments:
--linkskip=Uno.Extensions.Logging.OSLog
--linkskip=Microsoft.Extensions.Options
The other option is to add a custom linker definition file
<linker>
<assembly fullname="YOUR PROJECT ASSEMBLIES" />
<assembly fullname="Microsoft.Extensions.Options" />
<assembly fullname="System.Net.Http" />
<assembly fullname="System.Core">
<!-- This is required by JSon.NET and any expression.Compile caller -->
<type fullname="System.Linq.Expressions*" />
</assembly>
</linker>