š 4 MINNick Randolphās earlier post in this blog series covered the basics of sorting
š 5 MINEvery year we survey our community for roadmap ideas and to gain insights
š < 1 MINWe are
š 2 MINMicrosoftās steady progress on WebAssembly gives an opportunity to test a lot of the new features regarding the payload size and performance balance.
š 4 MINThe progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
š 5 MINPreviously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, Iāll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWPās API, and tackle the thorny problem of multiple inheritance.
š 5 MINWebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
š 3 MINIn previous articles, weāve covered how theĀ Uno PlatformĀ takes a visual tree defined in theĀ XAMLĀ markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
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