Getting started with Uno Platform and ReactiveUI
đź•“ 7 MIN Summary The article shows how to create a cross-platform Uno template app that consists of a basic NavigationView and basic ViewModel navigation capabilities, and can
đź•“ 7 MIN Summary The article shows how to create a cross-platform Uno template app that consists of a basic NavigationView and basic ViewModel navigation capabilities, and can
đź•“ 3 MIN With the release of the preview SDK and emulator for the Surface Duo, it is now possible to experiment with the support for dual screen
đź•“ 2 MIN With the release of Visual Studio 16.5 Preview 2, Microsoft and the Xamarin.iOS team released a preview of the Hot Restart feature. This provides a
🕓 2 MIN Uno Platform now provides integration with GitPod, the online development environment based on Theia (Alternative to VS Code) and Linux Docker containers. This blog is a part of
🕓 3 MIN On Tuesday, the ever-impressive Blazor team announced a new experimental project: Mobile Bindings that allow developers to write Blazor-style syntax that produces Xamarin.Forms UI controls instead of HTML elements, therefore producing
đź•“ 3 MIN In September 2019 at our inaugural UnoConf, we had released the preview of Uno Platform 2.0. Â Today we are announcing general availability of Uno
đź•“ 3 MIN It simply had to be done – Cybertruck in XAML. See for yourself, and further customize the Cybertruck if you’d like, in our WebAssembly implementation of Cybertruck. Go ahead, have a
🕓 2 MIN UnoConf 2020 is upon us, and we want you to present. The call for presentations is officially open! Montreal’s only dedicated conference to Uno Platform
đź•“ < 1 MIN LibVLCSharp adds support for Uno (via @mitermite and @martz) LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN’s LibVLC Library. It provides a comprehensive multimedia
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Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch